English Vocabulary Club (EVC) For Kids: The Integration of Game-based Learning in English Extracurricular Activities For Young Learners
| dc.Identifier.NIM | 21322070 | |
| dc.contributor.author | Ramadan, Mochamad Farhan Rizki | |
| dc.date.accessioned | 2025-12-02T06:43:33Z | |
| dc.date.available | 2025-12-02T06:43:33Z | |
| dc.date.issued | 2025 | |
| dc.description.abstract | This best practice examines the application of game-based learning (GBL) activities to teach English vocabulary to elementary school students. The implementation of GBL principles in vocabulary instruction combines engaging digital games, such as Wordwall and Blooket, with creative activities to create a supportive and interactive learning environment. These activities aim to help students connect vocabulary with real-life experiences through direct exploration and play, strengthening their understanding of new English words. The findings indicate that the game-based learning approach can effectively enhance students’ vocabulary acquisition in a fun and engaging way. However, students require intensive support such as repeated practice, clear explanations, and personalized guidance to fully grasp the concept of learning English, highlighting the need for adaptations in teaching to ensure all students are adequately supported. This study provides valuable insights for educators implementing game-based learning (GBL) principles in teaching English vocabulary at the elementary level. | en_US |
| dc.identifier.uri | repository.uii.ac.id/handle/123456789/58921 | |
| dc.language.iso | en | en_US |
| dc.publisher | Universitas Islam Indonesia | en_US |
| dc.subject | Game Based Learning | en_US |
| dc.subject | English Vocabulary | en_US |
| dc.subject | Intensive Support | en_US |
| dc.subject | Elementary Education | en_US |
| dc.title | English Vocabulary Club (EVC) For Kids: The Integration of Game-based Learning in English Extracurricular Activities For Young Learners | en_US |
| dc.type | Thesis | en_US |