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Using Competitive and Cooperative Game during Teaching Practicum

dc.Identifier.NIM13322040
dc.contributor.advisorMaharsi, Ista
dc.contributor.authorShaleha, Nisa Raisa
dc.date.accessioned2019-11-20T07:57:40Z
dc.date.available2019-11-20T07:57:40Z
dc.date.issued2019-07-14
dc.description.abstractThe School PPL Program is a compulsory subject in the PBI Study Program curriculum at UII as one of the prerequisites for graduating English Education students. To its implementation, the students who have been joint in each PPL School observe in an English language class, and then students are given the opportunity to practice teaching for a month. After observes, the researcher decides to use games in learning. The purpose of use games during the learning process is the result of observations when analyzing student characteristics. From observations found that, during learning activities students are less motivated in the learning process. This is because the class is monotonous. So, students feel bored during the learning process. Not only that, the researcher also found that students had visual and kinesthetic learning styles. From that observation, researcher decides to use the game in the learning process. To the conclusion of this observation, teaching learning process in a high school in Yogyakarta was not successful. The research is purposed to describe how to handle the difficulties of the learning by using game-based approach in the course of pre-service teaching through teaching English in SMAN 1 Turi. Hopefully, the research becomes an input to improve the quality of pre-service teachers‟ during teaching English.en_US
dc.identifier.urihttps://repository.uii.ac.id/handle/123456789/16594
dc.publisherUniversitas Islam Indonesiaen_US
dc.subjectSMAN 1 Turien_US
dc.subjectGame-based learningen_US
dc.subjectpre-service teachersen_US
dc.titleUsing Competitive and Cooperative Game during Teaching Practicumen_US
dc.typeUndergraduate Thesisen_US

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